event = {
	id = 99000000
	random = no
	country = U01

	name = EVT_GOVTCHANGE_NAME
	desc = EVT_GOVTCHANGE_DESC
	picture = nwo\govt_change
	style = 1

	trigger = {
		exists = U01
	}

	date = { day = 0 month = january year = 1974 }
	offset = 360
	deathdate = { day = 29 month = december year = 1978 }

	action = {
		name = OK
		ai_chance = 100
		command = { type = ministerofsecurity which = 820038 } # Miller
	}
}
event = {
	id = 99000001
	random = no
	country = U01

	name = EVT_GOVTCHANGE_NAME
	desc = EVT_GOVTCHANGE_DESC
	picture = nwo\govt_change
	style = 1

	trigger = {
		exists = U01
	}

	date = { day = 0 month = january year = 1975 }
	offset = 360
	deathdate = { day = 29 month = december year = 1978 }

	action = {
		name = OK
		ai_chance = 100
		command = { type = armamentminister which = 820022 } # Sigint
	}
}
event = {
	id = 99000002
	random = no
	country = U01

	name = EVT_GOVTCHANGE_NAME
	desc = EVT_GOVTCHANGE_DESC
	picture = nwo\govt_change
	style = 1

	trigger = {
		exists = U01
	}

	date = { day = 0 month = january year = 1975 }
	offset = 360
	deathdate = { day = 29 month = december year = 1990 }

	action = {
		name = OK
		ai_chance = 100
		command = { type = headofgovernment which = 820011 } # Big Boss
	}
}
event = {
	id = 99000003
	random = no
	country = U01

	name = EVT_GOVTCHANGE_NAME
	desc = EVT_GOVTCHANGE_DESC
	picture = nwo\govt_change
	style = 1

	trigger = {
		exists = U01
	}

	date = { day = 0 month = january year = 1977 }
	offset = 360
	deathdate = { day = 29 month = december year = 1990 }

	action = {
		name = OK
		ai_chance = 100
		command = { type = chiefofnavy which = 820056 } # Campbell
	}
}
event = {
	id = 99000004
	random = no
	country = U01

	name = EVT_GOVTCHANGE_NAME
	desc = EVT_GOVTCHANGE_DESC
	picture = nwo\govt_change
	style = 1

	trigger = {
		exists = U01
	}

	date = { day = 0 month = january year = 1981 }
	offset = 360
	deathdate = { day = 29 month = december year = 1990 }

	action = {
		name = OK
		ai_chance = 100
		command = { type = chiefofarmy which = 820052 } # Campbell
		}
}
event = {
	id = 99000005
	random = no
	country = U01

	name = EVT_GOVTCHANGE_NAME
	desc = EVT_GOVTCHANGE_DESC
	picture = nwo\govt_change
	style = 1

	trigger = {
		exists = U01
	}

	date = { day = 0 month = january year = 1982 }
	offset = 360
	deathdate = { day = 29 month = december year = 1990 }

	action = {
		name = OK
		ai_chance = 100
		command = { type = chiefofstaff which = 820045 } # The Boss
		}
}
event = {
	id = 99000006
	random = no
	country = U01

	name = EVT_GOVTCHANGE_NAME
	desc = EVT_GOVTCHANGE_DESC
	picture = nwo\govt_change
	style = 1

	trigger = {
		exists = U01
	}

	date = { day = 0 month = january year = 1983 }
	offset = 360
	deathdate = { day = 29 month = december year = 1990 }

	action = {
		name = OK
		ai_chance = 100
		command = { type = ministerofintelligence which = 820040 } # Miller
		}
}
event = {
	id = 99000007
	random = no
	country = U01

	name = EVT_GOVTCHANGE_NAME
	desc = EVT_GOVTCHANGE_DESC
	picture = nwo\govt_change
	style = 1

	trigger = {
		exists = U01
	}

	date = { day = 0 month = january year = 1985 }
	offset = 360
	deathdate = { day = 29 month = december year = 1990 }

	action = {
		name = OK
		ai_chance = 100
		command = { type = ministerofsecurity which = 820032 } # Zero
		command = { type = headofgovernment which = 820067 } # Big Boss
		}
}
event = {
	id = 99000008
	random = no
	country = U01

	name = EVT_GOVTCHANGE_NAME
	desc = EVT_GOVTCHANGE_DESC
	picture = nwo\govt_change
	style = 1

	trigger = {
		exists = U01
	}

	date = { day = 0 month = january year = 1986 }
	offset = 360
	deathdate = { day = 29 month = december year = 1990 }

	action = {
		name = OK
		ai_chance = 100
		command = { type = foreignminister which = 820061 } # Outer Heaven
		command = { type = armamentminister which = 820023 } # Frank Jaeger
		}
}
event = {
	id = 99000009
	random = no
	country = U01

	name = EVT_GOVTCHANGE_NAME
	desc = EVT_GOVTCHANGE_DESC
	picture = nwo\govt_change
	style = 1

	trigger = {
		exists = U01
	}

	date = { day = 0 month = january year = 1992 }
	offset = 360
	deathdate = { day = 29 month = december year = 1995 }

	action = {
		name = OK
		ai_chance = 100
		command = { type = headofgovernment which = 820068 } # Big Boss
		}
}
event = {
	id = 2000000
	country = U01

decision = {
		NOT = {
			war = { country = U01 country = ANG }
			alliance = { country = U01 country = ANG }
		}
	}

	decision_trigger = {
		AND = {
			#garrison = { country = U01 province = 852 size = 30 } #Zanzibar
			exists = MOZ
			exists = ANG
			flag = cold_war
		}
	}

	trigger = {
			#garrison = { country = U01 province = 852 size = 30 } #Zanzibar
			exists = MOZ
			exists = ANG
			flag = cold_war
		
	}

	name = "War in Africa"
	desc = "Big Boss decided to attack Africa and expand the Nation Outer Heaven. With his giant army he attacks the Continent expect North-Africa."
	picture = "nwo\Z_16"
	decision_picture = "ZZ_Africa"
	style = 1

	date = { day = 0 month = january year = 1970 }
	offset = 360
	deathdate = { day = 29 month = december year = 1986 }

	action = {
		name = "Attack them!"
		ai_chance = 100
		command = { type = trigger which = 2000001 }
	}
	
	action = {
		name = "Not yet"
		ai_chance = 0
	}
}

event = {
	id = 2000001
	random = no
	country = ANG

	name = "War in Africa"
	desc = "Big Boss decided to attack Africa and expand the Nation Outer Heaven. With his giant army he attacks the Continent expect North-Africa."
	picture = "nwo\Z_16"
	style = 1

	action = {
		name = "We must Work together!"
		ai_chance = 100
		command = { type = alliance which = SAF when = 1 }
		command = { type = alliance which = MOZ when = 1 }
		command = { type = alliance which = CAM when = 1 }
		command = { type = alliance which = CON when = 1 }
		command = { type = alliance which = ETH when = 1 }
		command = { type = alliance which = LIB when = 1 }
		command = { type = alliance which = NIG when = 1 }
		command = { type = alliance which = RHO when = 1 }
		command = { type = alliance which = SIE when = 1 }
		command = { type = alliance which = SUD when = 1 }
		command = { type = alliance which = U81 when = 1 }
		command = { type = alliance which = U82 when = 1 }
		command = { type = alliance which = U84 when = 1 }
		command = { type = alliance which = U85 when = 1 }
		command = { type = alliance which = U86 when = 1 }
		command = { type = alliance which = U88 when = 1 }
		command = { type = alliance which = U90 when = 1 }
		command = { type = alliance which = U93 when = 1 }
		command = { type = alliance which = U94 when = 1 }
		command = { type = alliance which = U70 when = 1 }
		command = { type = alliance which = U95 when = 1 }
		command = { type = alliance which = U96 when = 1 }
		command = { type = alliance which = U99 when = 1 }
		command = { type = alliance which = UTL when = 1 }
		command = { type = alliance which = UTO when = 1 }
		command = { type = alliance which = URO when = 1 }
		command = { type = alliance which = UBO when = 1 }
		command = { type = alliance which = GAB when = 1 }
		command = { type = alliance which = BEN when = 1 }
		command = { type = alliance which = GLD when = 1 }
		command = { type = alliance which = GUI when = 1 }
		command = { type = alliance which = MAL when = 1 }
		command = { type = alliance which = SOM when = 1 }


		command = { type = trigger which = 2000002 }
		command = { type = trigger which = 20000011 }
	}
}
event = {
	id = 20000011
	random = no
	tag = { LIB ETH SOM SAF MOZ ANG GAB MAL GLD U99 NIG RHO U88 U70 URO UTL }

	name = "Recruit Units"
	desc = "Recruit Units"
	picture = "nwo\Z_18"
	style = 1

	action = {
		name = "Recruit Units!"
		ai_chance = 100
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
	}
}

event = {
	id = 2000002
	random = no
	country = U01

	name = "War in Africa"
	desc = "Big Boss decided to attack Africa and expand the Nation 'Outer Heaven'. With his giant army he attacks the Continent expect North-Africa."
	picture = "nwo\Z_18"
	style = 1

	action = {
		name = "Attack them!"
		ai_chance = 100
		command = { type = war which = ANG }
		command = { type = songs which = Africa.txt }
		command = { type = setflag which = africa_1 }
	}
}

event = {
	id = 2000003
	country = U01

	trigger = {
			exists = MAD
			flag = africa_1
NOT = {
			war = { country = U01 country = MAD }
			alliance = { country = U01 country = MAD }
			exists = U93
			exists = SAF
		}
		
	}

	name = "Invasion of Madagaskar"
	desc = "After the End of the Africa-War, Big Boss decided to attack the Island Madagascar. Therefore he gave order to create new Transportships."
	picture = "nwo\Z_16"
	style = 1

	date = { day = 0 month = january year = 1970 }
	offset = 5
	deathdate = { day = 29 month = december year = 1986 }

	action = {
		name = "Attack them!"
		ai_chance = 100
		command = { type = war which = MAD }
		command = { type = add_division value = transport when = 7 }
		command = { type = add_division value = transport when = 7 }
		command = { type = add_division value = transport when = 7 }
		command = { type = add_division value = transport when = 7 }
		command = { type = belligerence which = U01 value = -64 }
		command = { type = trigger which = 2000004 }
		command = { type = setflag which = africa_2 }
	}
	
	action = {
		name = "Not yet"
		ai_chance = 0
	}
}

event = {
	id = 2000004
	random = no
	country = MAD

	name = "War in Africa"
	desc = "Outer Heaven attacks us!"
	picture = "nwo\Z_16"
	style = 1

	action = {
		name = "We must defend our Country!"
		ai_chance = 100

command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
	}
}

event = {
	id = 2000005
	country = U01

decision = {
		NOT = {
			war = { country = U01 country = AFG }
			alliance = { country = U01 country = AFG }
			war = { country = U01 country = SOV }
			alliance = { country = U01 country = SOV }
		}
	}

	decision_trigger = {
		AND = {
			exists = AFG
			exists = SYR
			flag = africa_2
			year = 1975
		}
	}

	trigger = {
			exists = AFG
			exists = SYR
			flag = africa_2
			year = 1975		
	}

	name = "Middle East War"
	desc = "After the Invasion of Madagascar Big Boss decided to attack North-Africa and the Middle East. The Sovietunion will fight with her Allies and fight us!"
	picture = "nwo\Z_5"
	decision_picture = "ZZ_EA"
	style = 1

	date = { day = 0 month = january year = 1975 }
	offset = 360
	deathdate = { day = 29 month = december year = 1986 }

	action = {
		name = "Attack them!"
		ai_chance = 100
		command = { type = trigger which = 2000006 }
	}
	
	action = {
		name = "Not yet"
		ai_chance = 0
	}
}

event = {
	id = 2000006
	random = no
	country = SOV

	name = "Middle East War"
	desc = "After the Invasion of Madagascar Big Boss decided to attack North-Africa and the Middle East. The Sovietunion will fight with her Allies and fight us!"
	picture = "nwo\Z_5"
	style = 1

	action = {
		name = "We will protect our Allies!"
		ai_chance = 100
		command = { type = alliance which = SYR when = 1 }
		command = { type = alliance which = AFG when = 1 }
		command = { type = alliance which = PER when = 1 }
		command = { type = alliance which = IRQ when = 1 }
		command = { type = alliance which = LEB when = 1 }
		command = { type = alliance which = JOR when = 1 }
		command = { type = alliance which = ISR when = 1 }
		command = { type = alliance which = EGY when = 1 }
		command = { type = alliance which = LBY when = 1 }
		command = { type = alliance which = ALG when = 1 }
		command = { type = alliance which = MOR when = 1 }
		command = { type = alliance which = TUN when = 1 }
		command = { type = alliance which = OMN when = 1 }
		command = { type = alliance which = SAU when = 1 }
		command = { type = alliance which = YEM when = 1 }
		command = { type = alliance which = PAK when = 1 }
		command = { type = alliance which = UAU when = 1 }
		command = { type = alliance which = UPS when = 1 }
		command = { type = alliance which = U91 when = 1 }
		command = { type = alliance which = MON when = 1 }


		command = { type = war which = U01 }

		command = { type = trigger which = 2000007 }
		command = { type = trigger which = 20000061 }
	}
}
event = {
	id = 20000061
	random = no
	tag = { PAK EGY LBY TUN UAU UPS SAU PER IRQ }

	name = "Recruit Units"
	desc = "Recruit Units"
	picture = "nwo\Z_18"
	style = 1

	action = {
		name = "Recrut Units!"
		ai_chance = 100
command = { type = add_division value = infantry when = 18 }
command = { type = add_division value = infantry when = 18 }
command = { type = add_division value = infantry when = 18 }
command = { type = add_division value = infantry when = 18 }
command = { type = add_division value = militia when = 11 }
command = { type = add_division value = militia when = 11 }
command = { type = add_division value = militia when = 11 }
command = { type = add_division value = militia when = 11 }
	}
}
event = {
	id = 2000007
	random = no
	country = U01

	name = "Middle East War"
	desc = "After the Invasion of Madagascar Big Boss decided to attack North-Africa and the Middle East. The Sovietunion will fight with her Allies and fight us!"
	picture = "nwo\Z_1"
	style = 1

	action = {
		name = "Attack them!"
		ai_chance = 100
		command = { type = songs which = Islam.txt }
		command = { type = setflag which = islam }
	}
}

event = {
	id = 2000008
	country = SOV

	trigger = {
			flag = Islam
			control = { province = 713 data = U01 }
			control = { province = 1118 data = U01 }
			NOT = { exists = AFG
			exists = PER	
	}
		}
	name = "Middle East War"
	desc = "We are losing the War after we lost our allies. Now we must see the fact of our defeat."
	picture = "nwo\Z_5"
	decision_picture = "ZZ_EA"
	style = 1

	date = { day = 0 month = january year = 1970 }
	offset = 1
	deathdate = { day = 29 month = december year = 1986 }

	action = {
		name = "We must give up!"
		ai_chance = 100
	    command = { type = secederegion which = U01 value = "Central Asia" when = 1 }
	    command = { type = secedearea which = U01 value = "Armenia_Azerbaijan" when = 1 }
		command = { type = peace which = U01 value = 1 }
		command = { type = trigger which = 2000009 }
	}
	
	action = {
		name = "Fight to the Death"
		ai_chance = 0
	}
}
event = {
	id = 2000009
	random = no
	country = U01

	name = "Middle East War"
	desc = "The soviet Rulers give up and give us Central Asia and Armenia."
	picture = "nwo\Z_2"
	style = 1

	action = {
		name = "Ok"
		ai_chance = 100
		command = { type = belligerence which = U01 value = -64 }
		command = { type = setflag which = sovjet_1 }
	}
}
event = {
	id = 2000010
	random = no
	country = U01

decision = {
		NOT = {
			war = { country = U01 country = IND }
			alliance = { country = U01 country = IND }
		}
	}

	decision_trigger = {
		AND = {
			exists = IND
			exists = JAP
			flag = sovjet_1
			year = 1980
		}
	}

	trigger = {
			exists = IND
			exists = JAP
			flag = sovjet_1
			year = 1980
		
	}

	name = "Operation 'Storm'"
	desc = "Big Boss decided to attack India. expanding the Nation Outer Heaven will result to become the greatest Power in the World."
	picture = "nwo\Z_20"
	decision_picture = "ZZ_Storm"
	style = 1

	date = { day = 0 month = january year = 1980 }
	offset = 360
	deathdate = { day = 29 month = december year = 1986 }

	action = {
		name = "Attack them!"
		ai_chance = 100
		command = { type = trigger which = 2000011 }
	}
	
	action = {
		name = "Not yet"
		ai_chance = 0
	}
}

event = {
	id = 2000011
	random = no
	country = IND

	name = "Operation 'Storm'"
	desc = "Big Boss decided to attack India. expanding the Nation Outer Heaven will result to become the greatest Power in the World."
	picture = "nwo\Z_20"
	style = 1

	action = {
		name = "We must Work together!"
		ai_chance = 100
		command = { type = alliance which = AST when = 1 }
		command = { type = alliance which = BHU when = 1 }
		command = { type = alliance which = CHI when = 1 }
		command = { type = alliance which = CMB when = 1 }
		command = { type = alliance which = INO when = 1 }
		command = { type = alliance which = LAO when = 1 }
		command = { type = alliance which = MLY when = 1 }
		command = { type = alliance which = NEP when = 1 }
		command = { type = alliance which = PHI when = 1 }
		command = { type = alliance which = PRK when = 1 }
		command = { type = alliance which = KOR when = 1 }
		command = { type = alliance which = JAP when = 1 }
		command = { type = alliance which = U72 when = 1 }
		command = { type = alliance which = U83 when = 1 }
		command = { type = alliance which = NZL when = 1 }
		command = { type = alliance which = BUR when = 1 }
		command = { type = alliance which = VIE when = 1 }
		command = { type = alliance which = SIA when = 1 }
		command = { type = alliance which = BRU when = 1 }
		command = { type = alliance which = NZL when = 1 }
		command = { type = alliance which = U75 when = 1 }
		command = { type = alliance which = UIR when = 1 }


command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
command = { type = add_division value = militia when = 10 }
		command = { type = trigger which = 2000012 }
		command = { type = trigger which = 200000111 }
	}
}
event = {
	id = 200000111
	random = no
	tag = { JAP AST NZL SIA BUR IND }

	name = "Recruit Units"
	desc = "Recruit Units"
	picture = "nwo\Z_18"
	style = 1

	action = {
		name = "Recrut Units!"
		ai_chance = 100
command = { type = add_division value = infantry when = 18 }
command = { type = add_division value = infantry when = 18 }
command = { type = add_division value = infantry when = 18 }
command = { type = add_division value = infantry when = 18 }
command = { type = add_division value = mechanized when = 8 }
command = { type = add_division value = mechanized when = 8 }
command = { type = add_division value = mechanized when = 8 }
command = { type = add_division value = mechanized when = 8 }
	}
}
event = {
	id = 2000012
	random = no
	country = U01

	name = "Operation 'Storm'"
	desc = "Big Boss decided to attack India. expanding the Nation Outer Heaven will result to become the greatest Power in the World."
	picture = "nwo\Z_10"
	style = 1

	action = {
		name = "Attack them!"
		ai_chance = 100
		command = { type = war which = IND }
		command = { type = songs which = India.txt }
		command = { type = setflag which = asia }
	}
}
event = {
	id = 2000013
	country = U01

	trigger = {
			exists = JAP
			flag = asia
NOT = {
			alliance = { country = U01 country = JAP }
			exists = IND
			exists = AST
			exists = VIE
		}
		
	}

	name = "Invasion of Japan"
	desc = "After the liberation of Australia, India and Indochina Big Boss decided to attack Japan. Therefore he gave order to create new Transportships."
	picture = "nwo\Z_9"
	style = 1

	date = { day = 0 month = january year = 1970 }
	offset = 30
	deathdate = { day = 29 month = december year = 1995 }

	action = {
		name = "Attack them!"
		ai_chance = 100
		command = { type = add_division value = transport when = 7 }
		command = { type = add_division value = transport when = 7 }
		command = { type = add_division value = transport when = 7 }
		command = { type = add_division value = transport when = 7 }
		command = { type = songs which = Japan.txt }
		command = { type = setflag which = japan }
		command = { type = trigger which = 2000014 }
	}
}
event = {
	id = 2000014
	random = no
	country = JAP

	name = "Invasion of Japan"
	desc = "Outer Heaven attacks us!"
	picture = "nwo\Z_16"
	style = 1

	action = {
		name = "We must defend our Country!"
		ai_chance = 100

command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
	}
}
event = {
	id = 2000015
	country = U01

decision = {
		NOT = {
			war = { country = U01 country = SOV }
			alliance = { country = U01 country = SOV }
		}
	}

	decision_trigger = {
		AND = {
			exists = SOV
			exists = DDR
			flag = Japan
		}
	}

	trigger = {
			exists = SOV
			exists = DDR
			flag = Japan
		
	}

	name = "Operation 'Breaker'"
	desc = "The Sovietunion gear up after there Defeat by the Hands of Big Boss. The Inteligent-Team reported that and Big Boss decided to attack the UdSSR. Its Time to end the balance of Power in the Cold War."
	picture = "nwo\Z_22"
	decision_picture = "ZZ_Breaker"
	style = 1

	date = { day = 0 month = january year = 1985 }
	offset = 360
	deathdate = { day = 29 month = december year = 1991 }

	action = {
		name = "Attack them!"
		ai_chance = 100
		command = { type = trigger which = 2000016 }
	}
	
	action = {
		name = "Not yet"
		ai_chance = 0
	}
}
event = {
	id = 2000016
	random = no
	country = SOV

	name = "Operation 'Breaker'"
	desc = "The Sovietunion gear up after there Defeat by the Hands of Big Boss. The Inteligent-Team reported that and Big Boss decided to attack the UdSSR. Its Time to end the balance of Power in the Cold War."
	picture = "nwo\Z_22"
	style = 1

	action = {
		name = "We must Work together!"
		ai_chance = 100
		command = { type = alliance which = CHC when = 1 }



		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = add_division value = mechanized when = 10 }
		command = { type = trigger which = 2000017 }
	}
}

event = {
	id = 2000017
	random = no
	country = U01

	name = "Operation 'Breaker'"
	desc = "The Sovietunion gear up after there defeat by the Hands of Big Boss. The Inteligent-Team reported that and Big Boss decided to attack the UdSSR. Its Time to end the balance of Power in the Cold War."
	picture = "nwo\Z_22"
	style = 1

	action = {
		name = "Attack them!"
		ai_chance = 100
		command = { type = war which = SOV }
		command = { type = songs which = sovjetunion.txt }
		command = { type = setflag which = sovjetunion }
	}
}
event = {
	id = 2000018
	country = U01

decision = {
		NOT = {
			war = { country = U01 country = USA }
			alliance = { country = U01 country = USA }
		}
	}

	decision_trigger = {
		AND = {
			exists = DFR
			exists = USA
			flag = sovjetunion
		}
	}

	trigger = {
			exists = DFR
			exists = USA
			flag = sovjetunion
		
	}

	name = "Operation 'WWB'"
	desc = "After the liberation of Asia and Eastern Europe, Big Boss decided to united the World. Operation 'World without Borders' started and the western World will crush by Outer Heaven."
	picture = "nwo\Z_20"
	decision_picture = "ZZ_WWB"
	style = 1

	date = { day = 0 month = january year = 1990 }
	offset = 360
	deathdate = { day = 29 month = december year = 1996 }

	action = {
		name = "Attack them!"
		ai_chance = 100
		command = { type = trigger which = 2000019 }
	}
	
	action = {
		name = "Not yet"
		ai_chance = 0
	}
}
event = {
	id = 2000019
	random = no
	country = USA

	name = "Operation 'WWB'"
	desc = "After the liberation of Asia and Eastern Europe, Big Boss decided to united the World. Operation 'World without Borders' started and the western World will crush by Outer Heaven."
	picture = "nwo\Z_22"
	style = 1

	action = {
		name = "We must Work together!"
		ai_chance = 100
		command = { type = alliance which = FIN when = 1 }
		command = { type = alliance which = SWE when = 1 }
		command = { type = alliance which = SCH when = 1 }
		command = { type = alliance which = AUS when = 1 }
		command = { type = alliance which = SPA when = 1 }
		command = { type = alliance which = IRE when = 1 }
		command = { type = alliance which = U27 when = 1 }
		command = { type = alliance which = U92 when = 1 }
		command = { type = alliance which = CYP when = 1 }



		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }
		command = { type = add_division value = armor when = 10 }


		command = { type = trigger which = 2000020 }
	}
}

event = {
	id = 2000020
	random = no
	country = U01

	name = "Operation 'WWB'"
	desc = "After the liberation of Asia and Eastern Europe, Big Boss decided to united the World. Operation 'World without Borders' started and the western World will crush by Outer Heaven."
	picture = "nwo\Z_19"
	style = 1

	action = {
		name = "Attack them!"
		ai_chance = 100
		command = { type = war which = USA }
		command = { type = songs which = america.txt }
		command = { type = setflag which = america }
	}
}
event = {
	id = 2000021
	random = no
	country = U01

	trigger = {
			exists = USA
			flag = america
NOT = {
			alliance = { country = U01 country = USA }
			exists = ENG
			exists = NOR
			exists = SPA
		}
		
	}

	name = "Invasion of South-America"
	desc = "France, Germany, Britain. These Countries dont exist any longer. Now we must conquer the rest of the World und united the World!"
	picture = "nwo\Z_17"
	style = 1

	date = { day = 0 month = january year = 1970 }
	offset = 30
	deathdate = { day = 29 month = december year = 1999 }

	action = {
		name = "Attack them!"
		ai_chance = 100
		command = { type = add_division value = transport when = 8 }
		command = { type = add_division value = transport when = 8 }
		command = { type = setflag which = samerica }
		command = { type = trigger which = 2000022 }
	}
}
event = {
	id = 2000022
	random = no
	country = USA

	name = "Invasion of South-America"
	desc = "Outer Heaven attacks us!"
	picture = "nwo\Z_16"
	style = 1

	action = {
		name = "We must defend our Country!"
		ai_chance = 100

		command = { type = alliance which = ARG when = 1 }
		command = { type = alliance which = BRA when = 1 }
		command = { type = alliance which = MEX when = 1 }
		command = { type = alliance which = CUB when = 1 }
		command = { type = alliance which = DOM when = 1 }
		command = { type = alliance which = COL when = 1 }
		command = { type = alliance which = GUA when = 1 }
		command = { type = alliance which = GUY when = 1 }
		command = { type = alliance which = HAI when = 1 }
		command = { type = alliance which = HON when = 1 }
		command = { type = alliance which = PRU when = 1 }
		command = { type = alliance which = SAL when = 1 }
		command = { type = alliance which = URU when = 1 }
		command = { type = alliance which = VEN when = 1 }
		command = { type = alliance which = CHL when = 1 }
		command = { type = alliance which = BOL when = 1 }
		command = { type = alliance which = COS when = 1 }
		command = { type = alliance which = PAN when = 1 }
		command = { type = alliance which = PAR when = 1 }
		command = { type = alliance which = NIC when = 1 }
		command = { type = alliance which = ECU when = 1 }
		command = { type = alliance which = U89 when = 1 }

command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
command = { type = add_division value = marine when = 12 }
	}
}
event = {
	id = 2000023
	country = U01

	trigger = {
			exists = USA
			flag = samerica
			control = { province = 1809 data = U01 }
			control = { province = 1795 data = U01 }
			control = { province = 1953 data = U01 }
			control = { province = 1874 data = U01 }
			control = { province = 1887 data = U01 }
			control = { province = 2111 data = U01 }
NOT = {
			alliance = { country = U01 country = USA }
			exists = BRA
			exists = MEX
			exists = PAN
		}
		
	}

	name = "We won!"
	desc = "We defeated the United States and united the World!"
	picture = "nwo\Z_4"
	style = 1

	date = { day = 0 month = january year = 1970 }
	offset = 30
	deathdate = { day = 29 month = december year = 1999 }

	action = {
		name = "Victory!"
		ai_chance = 100
		command = { type = inherit which = CAN }
		command = { type = inherit which = USA }
		command = { type = inherit which = HAI }
		command = { type = inherit which = DOM }
		command = { type = inherit which = CUB }
		command = { type = inherit which = U89 }
		command = { type = event which = 22000023 where = -1 when = 1 }
		command = { type = songs which = end.txt }
	}
}
event = {
	id = 22000023
	random = no
	country = U01

	name = "End"
	desc = "You won the game, gratulation! Let the music play and dont press 'End' until the song finished."
	picture = "nwo\Z_5"
	style = 1

	action = {
		name = "End"
		ai_chance = 100
		command = { type = endgame value = 4 }

	}
}